VR Pong

This semester we were busy working with the Oculus Rift and possible applications for the HMD. For example, we had the idea of implementing webcam tracking in ​​our Oculus Rift application. After the first drafts we started the subproject ScrapCap. In this project we wanted to identify markers and determine their position and rotation using Library. Out of this first idea we develeoped the game VR Pong, which is a clone of classic Pong in a 3D version.

We glued markers on two table tennis bats, so we could track their position and rotation and send this data via UDP JSON packets to Unity. Two players can now compete in VRLABs VRPong!

Soon, we will present this application in a video and also keep you up to date about the remaining current projects of the VRLab.

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